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Undergraduate

College of AI Convergence

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Department of Big Data and AI

In the era of artificial intelligence, the Department of Big Data and AI fosters advanced human resources with creativity and expertise that can create information and knowledge by utilizing computers from big data, and fosters creative convergence talents who can make scientific decisions based on big data analysis and AI utilization in the corporate environment and industrial sites.

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Division of Computer Engineering

Internet of Things(IoT) Track

In order to produce the outstanding talent needed in the field of the Internet of Things, we provide practical education such as internships and on-site practices with various companies so that employment can take place at the same time as graduation.

Artificial Intelligence(AI) Track

The educational goal is to foster creative talents with practical skills required by the age of knowledge information service, and the curriculum is organized so that students can learn what they need to have to be recognized as software experts in the field of artificial intelligence.

Information Security Track

Trains information security experts who can detect and respond to real security problems in AI, Cloud, IoT / CPS, and Blockchain, which are the major trends representing the era of the 4th Industrial Revolution.

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Department of Game Software

Based on the convergence of game programming, game planning, and high-tech technology, a customized human resource required by the game industry is trained. In addition, the department not only studies game-related technologies and tasks, but also seeks to create "human resources who understand and harmonize" who can overcome the complex and diverse environment among people.

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Department of Robotics

With the goal of creative convergence education that combines mechanical design, electrical and electronics, and programming, the Department of Robotics is leading the training of experts in the field of intelligent robots and smart factories. We strive to cultivate creative practical engineers with both theoretical knowledge and practical experience through basic theoretical education related to mechanical, electrical and electronics, control and systems, and programming and project-based active learning.

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Department of Electronic Engineering

This track is operating a curriculum to train technical personnel in the computer, smartphone, telecommunications, robot and automatic control industries that serve as the backbone of the industry.

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Department of Semiconductor Engineering

It is composed of subjects where you can learn the latest technologies such as production processes, equipment, parts and materials related to various displays such as LCD, OLED, and next-generation displays.

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